Maelok vs Zaal1 - Scenario Victory
In my continued quest to find out weaknesses of Maelok in general, he was pitted out against Zaal1 with a shed tonne of Immortals. A mate wanted to try test out his list against a armoured army as the list is designed to do so. What better way than to shove the most obnoxious Armour drop against it.
I lost the roll to go first, and on deciding table sides, i chose the side with the least amount of terrain within my own table third. The middle Forest gave sufficient cover after the army advanced and the LoS blocking terrain within his side of the table could stop a lot of the charges needed to get through the Posse. The plan for my turn run is the hide the Husks behind the middle forest and right hand building, to set up the next turn where i can incorporeal run into he middle of the army. The Husk on the left run into position to drag the immortals towards the right hand edge of the zone by staying within range of 2 charges. Ideally i don't want the immortals to get deep, meaning i only have to kill the handful who get to the zone and establish the battle line on the outer edges.
The Immortals all take vengeance moves which largely bounce off the ARM22 Gatormen. Zaal1 activates, pops his feat (giving him 18 boosts to use), casts Last Stand and Rush on the Gladiator. The Immortals kill the Boneswarm and Gators guarding Maelok. Then the horror starts, the Gladiator charges Maelok, and at dice -3, starts rolling 4d6 for damage. Dealing in consecutive attacks, 13,14,6 for damage. Jesus, he hadn't even bought attacks yet... the next dice spike dealt a whopping 16 damage which killed my Boneswarm through Transfer damage. With 1 Fury left to use, Maelok sitting on 8 boxes, and only a Wrastler 3 damage, thankfully, the final attack deals 10 damage which leaves Maelok on 1 box and 0 war beasts left. The last ditch attempt was to kill his own Ancestral Guardian, get Kovas out and charge him over a Thrullg to deal the last damage, which fails as the free strike from Thrullg kills him. Game is largely over at this point with Skorne passing clock with 16 seconds left on clock.
Okay, jesus, Last Stand Gladiator, never stand there, in front of it, near it, in the area. Just don't, because 7 fury doesn't save you if the transfer the damage kills your WHOLE battlegroup. And what was the lesson here, be more conservative, and ALWAYS measure . In all honesty, this was a lost game, because a few of the Immortals could have got in if he committed fully to the assassination run. The safe spot was sitting the flag as from that position, i could happily applied Mortality if i needed it and Death Pact reached everywhere it was needed.