Okay so buckle in people, because part two is where the Posse train starts to speed up!
Game 3 - Maelok vs Siege2 (Silverline Stormguard and Storm Lances in Storm Division)
Going into game three against Cygnar, the pairing was the dreaded Hayley3 Trenchers and Siege2. My Rask list was pretty heavily tech'd for Hayley3 and i've previously played Maelok into Hayley3 before so i'm confident in my ability to out attrition her. Having seen the amount of infantry in his second list, and the absence of Nemo3, i'm more confident in Maelok and let's just play this out. To my surprise, he dropped Siege2... and in came a whole new problem I haven't faced before.
Having lost the roll to go first, i decided I was not going to have anything to do with that huge ass forest in the middle of the deployment zone so chose the cover of a trench and clouds instead. He deployed symmetrically at first, which forced me to pretty much do the same, if anything, i had to slightly skew to the right hand side due to the house in the way. I was banking on the StormLances going towards my right to make a bigger push towards my flag. The general game plan was to identify which zone was the easiest to overwhelm, take it, and grind out a scenario win. Red arrows showing the Husks running route, blue arrow showing the Storm Lances redeployment route turn 1 (against what i hoped) and the Green Arrows showing my armies general movement.
Showing posts with label Warmachine. Show all posts
Showing posts with label Warmachine. Show all posts
Wednesday, 16 May 2018
Thursday, 10 May 2018
WarmaHordes: Milton Keynes Steamroller
With Warmachine and Hordes seeing a resurgence in competitive play here in the UK, more and more tournaments are being announced and run across the country. In the South of England, i'm lucky to have 3/4 metas within 1 or 2 hours travelling times so i'm really spoilt for choice for tournaments!
Any for the lists! Maelok is a caster i've been working with for the last couple of months since the Blindwater update came out. It has gone through various iterations including, Bone Shrines, Blind Walkers and the works, but once the Gatorman Husks became available, oh boy, they REALLY ramp up Maelok's game. Arkadius is my classic "pop my load turn 2" then i've either won, or shake hands because i'm not winning! In all honesty, Arkadius is just a comfort Warlock that i've had the most experience with over the 3 years i've been playing Minions. Also, excuse the ratchet SR sheet. My parents recently moved to Milton Keyes so this was an opportunity to visit my 3,5 and 7 year old siblings who subsequently though my SR sheets was spare paper!
Any for the lists! Maelok is a caster i've been working with for the last couple of months since the Blindwater update came out. It has gone through various iterations including, Bone Shrines, Blind Walkers and the works, but once the Gatorman Husks became available, oh boy, they REALLY ramp up Maelok's game. Arkadius is my classic "pop my load turn 2" then i've either won, or shake hands because i'm not winning! In all honesty, Arkadius is just a comfort Warlock that i've had the most experience with over the 3 years i've been playing Minions. Also, excuse the ratchet SR sheet. My parents recently moved to Milton Keyes so this was an opportunity to visit my 3,5 and 7 year old siblings who subsequently though my SR sheets was spare paper!
Monday, 28 September 2015
Essex Legion Opening Night! WarmaPorn 50pts
So after a month of planning, and loads of last minute action, EssexLegion gaming club is open!
You can find the link here to the website,
http://essexlegion.wix.com/home
And our forum is here
http://essexlegiongaming.freeforums.net
Anyway, to the matter at hand. Being a new club, I was introduced to a new WarmaHorde player by the name of Ian.
And as always, I was keen to get my claws into some action.
Unfortunately for me, he plays Cryx...
Double unfortunately, he plays Incorporeal Cryx...
Sigh... My Farrow Army are not going to enjoy this day.
Saturday, 19 September 2015
Reminder: Don't go backpacking with the girlfriend...
So following on my last post, we left Paris and travelled Europe for a few weeks!
Pro tip for everyone, don't take a girlfriend/wife who insists on taking a suitcase on a Backpacking Holiday.
Anyway with the rant over, and my back recovered from carrying my rucksack and a suitcase for a few weeks, I came back to a huge back log of commission work!
Anyway, here's a look at my work from the last week.
Sunday, 14 June 2015
Little_Lano Plays: 35pts Warmachine/Hordes, The Charge of the BaconBrigade
Another battle report time!
Over at Riotville, the other side to the report is there.
We have a 35pts game with Lord Carver, Bringer of Most Massive Destruction, Equire III leading the charge against Ashlyne of the Resistance!
Saturday, 3 January 2015
Little_Lano Talks About: WarmaHordes in 2015
So, 2015 is the year my endeavours within WarmaHordes really takes off. In 2014 I participated in a few tournaments with a few lists and I generally liked where I was going but I never took them very seriously. I concentrated on Prime Thagrosh and Epic Vayl, although I almost exclusively played Thagrosh. So within 2015, my first tournament being the Spring Masters SE Regionals, I'l be playing the 3 list format. And i have been thinking over the holidays which three Warlock's i'l be playing.
At the moment, this is what I believe to be playing. I'm going to try play with Warlocks that I normally don't play with. Of the three I've chosen, I've only played Vayl2 properly before, and even then, I don't think I played her very well!
So let's take a look at what I have chosen.
At the moment, this is what I believe to be playing. I'm going to try play with Warlocks that I normally don't play with. Of the three I've chosen, I've only played Vayl2 properly before, and even then, I don't think I played her very well!
So let's take a look at what I have chosen.
Thursday, 1 January 2015
Little_Lano Plays: WarmaHordes 50pts Legion of Everblight vsMercenaries(Riot)
So Riot from (here) is coming over to drop his gaming table top off.
The poor lady has no home since the closing down of our local gaming club so I adopted her!
And we will be christening the table while he is here!
So, as normal, what do I take?
Well over Christmas i acquired a Gatorman Posse and Kallus the Wrath of Everblight.
Just before that I managed to win a ebay bid for Max Legionnaires + Captain Farilor, so, I imagine they'll work fairly well together considering Kallus is an Infantry Caster!
Let see what my list consists of today...
Little_Lano Plays: WarmaHordes 50pts vs Riot Part 2
The stage was set, and the two armies lined up across the brand new table.
Looking at the other side, my opponent was the ever dangerous Ashlyn. And immediately the threats stood out in the opponent list.
1) The two Mules. I have very little ways of penetrating Armour 18+. The only ways possible would be to Ignite my Warpers and with the help of Prey, I can crack that armour. The other problem is the fact that Riot won't leave my Ogryns alone for me to get to them, it'll be a hard fought fight to get rid of those.
2) Stannis, mother fucking Stannis. This guy, is soooooooooooooooooooo annoying, with his Halberdiers and Cavalry. They move through each other, over each other get Flanking bonuses and what not. And guess who is behind them, yes it Alexia, the Bitch of Warmachine, the common whore who is in every list possible... Looks like my Spawning Vessel will be competing for bodies for the rest of the game!
Here is my deployment. The Legionnaires take place in the middle, Kallus and the support behind them ready to collect souls and hand out Dark Guidance and Unyielding. They are flanked by the Ogryns on both flanks, with the Gatorman Posse on the extreme right.
The Gatorman Posse i was hoping to be an annoyance, maybe to force some units to come engage me, but also, I want to be able to force multiple break checks next to my Ogryns. They are able to pretty act independent of the main army, I haven't really played with these guys yet, and I'm already loving what they offering to me.
The Mercenaries line up ahead of me. the amount of infantry on the table will mean there is a lot of pummelling on both sides!
The gun mages make another appearance, these guys are horrible under feat, critical brutal and my Ogryns will be feeling the pain through out the game! Also, a Mule has be Marshalled to the Officer, meaning that there will be Critical Brutal Steam Cannon throwing everything mother fucking everywhere goodness. I can't wait to see what will happen when that hits in the middle of the infantry blobs!
On the other side of Ashlyn, the man mountain of infantry takes place, with the compulsory corpse collector behind!
I'm pretty scared of those cavalry coming into my way, I'm hoping that I can hold them at bay and the Legionnaires can take the bulk of damage. Hopefully the Ogryns will hit on the counter and get rid of them.
Turn 1: As always, both sides run forward in an attempt to gain the advantage in the middle of the board.
Turn 2: At the top of turn 2, My Legion army runs into the zone and eagerly await the Halberdier's charge. The Gatormen advance down the flank against the incoming Devil Dogs. Little did i know that those Devil Dogs will unleash a massive Bukakke load onto the Gators.
The Legionnaires pop the mini feat to form an impervious wall.
The Gun mages take up position on the Ruins to gain the elevation bonus and to hold the right flank against the incoming Ogryns.
The first Mule opens up, but being ARM 22, (I was engaging the enemy objective) he does no damage. Thank goodness it wasn't a critical hit!
The Halberdiers line up the initial charge, the mix of Gators and Ogryns and a lot of wounds to take off.
Firstly, the Halberdier Cavalry charge in with Stannis. Stannis himself doesn't do much damage, the Ogryns have Set defence on the charge and Unyielding which means he doesn't have enough punching to power to finish one off, although he does pop a few damage boxes.
Although, the Steel Head Cavalry fail their Terror check!
A huge outcome which surely means I've saved an Ogryn.
That is game changer.
The Halberdiers receive a Run\Charge order and due to Stannis, they can move through each other. Proving to be a great meat shield for the Terrified Steel Head Cavalry.
The Halberdiers use Combined Melee attacks, but unfortunately they don't pull down any infantry. The ARM buffs for all my infantry prove too tough.
The Devil Dogs Combined Ranged Attack and blow their load all over a Gatorman Posse. The gators are taking damage by the boat full!
Meanwhile, the Gatormen head into combat and take off the Halberdier heads, LITERALLY.
Now at the time of writing this, things frothier get a bit shady, Riot and I got side tracked with the absolute amazing photo porn available, so my reporting from here on in will be sketchy!
From here, I remember using my Vengeance movements and the Legionnaires carve through the Halberdiers, I go for an Assassination on Alexia but come up 1 damage short. Which, will have dire consequences in the next turn!
At the End, I pop my Feat. Any casualties will be starving Alexia of corpses and providing me with Incubi!
Photo Porn, pure porn.
Meanwhile the Ogryns on my right flank are getting hammered. The Mule Marshalled to the Mages got a critical brutal which knocked down my UA which mean't I couldn't change. Gutted! I have to settle for walking one guy in combat and throwing African Sticks for hard 10s. The Gunmages also blow away one and i'm no conceding to the idea that these are sacrificing themselves to make sure the Zone isn't over run and my objective is safe for a while longer.
I see you Gorman, you Black Oil throwing cunt. Every Warmachine Army I've played in the last 6 months has either Sylys, Eiryss, Rupert, Alexia or Gorman in it... Unfortunately, most of them make an appearance today!
I'm planning on getting my Afflicter to swoop in and take him out. a 4pt trade to get rid of him is well worth it.
So, not killing Alexia lead to this. MAGNIFICENT PHOTO PORN!
It's like Scarlett Johansson got naked and laid over a gaming table.
But still, these fuckers are annoying, they come up everywhere and created what can only be a cess pool of undead, smelly cloud effects whirl of blades and teeth.
They manage to pull done a handful of miniatures, but generate Incubi in the process.
An overview of the battle
INCUBI RISE MY CHILDREN
The Harrier that was spawned from the Pot has a second go at Alexia. This time, he makes sure she goes down with a terrific roll. The tide is turning over on the left hand side of the field.
Starting to look healthier over here.
There aren't many photos of the right hand side because it's starting to look dire for me and Riot and I believed that the photos over here were much more interesting!
At this point though I was starting to worry. One unit of Ogryns were now all but dead, and the second unit had taking massive casualties. And there were two full health Mules for me to contest with if i want that zone.
This is how it looked after my 4th turn. The incubu were generated and we can now start pushing off the zone and get to work taking the objective.
Ashlyn starts swinging away and removes a lot of the models in the way.
Unfortunately, Riot's misses is calling and the end of the game comes beckoning quickly!
Photo Porn
Photo Porn
Photo Porn
In the Last throws of the game, the Spawning Vessel poops out a Stinger, the Stinger goes in for the kill on Ashlyn and puts his Stinger through her heart.
which is the Game.
Conclusion to the Game.
It was a shame that Riot had to leave, had we had more time, I reckon those two mules would have blasted Infantry everywhere and I would have had a real problem dealing with them.
So what did i learn today?
1) The list needs to be tweaked to find a better way to deal with high ARM. I'm thinking I'll drop the war beasts and take a Heavy Warbeast for heavy hitting.
2) Remember what I have. I forgot on numerous occasions to roll the additional dice for Dark Guidance. Especially when Ashlyn popped her feat I forgot to roll that addition dice which could have helped!
3) Painted models are better models, and it makes the game look pretty!
Saturday, 6 December 2014
Little_Lano Plays: Warmahordes 35pts Part 2
So... The scene was set, Anthony rode in on his mighty steel horse, I think he referred to it as a "bicycle"... I stared him down... Both silent, as he brought out his box of trolls... After a deathly stare, he opened his mouth... And said....
"I'm kinda hungry from work, wanna order pizza?"
AND THE STAGE WAS SET!!
Another night of WarmaHordes, Tea and Pizza!!!
Here is how the table played out, elevation on both sides, the mission was simple, Central zone and two flags for either side.
Anthony brought a similar army to what he brought last time, although he had brought Hoarlock instead this time!
My general idea was to hold my own with Carver, push into the zone with an alpha strike, use the Brigands for shields, and send Rorsh and Brine as flankers to take the enemy objective.
Deployment was straight forward, in going to try push hard to the right, using the Brigands and anchors and Warbeasts to punch through.

After turn one movement, everything does there mandatory running!

Rorsh and brine *ahem* I mean, Batman and Robin, race around the flank getting ready to attack from un expecting angles!

So it begins, my Warhog charges Lug... And with a great swing of his huge Axe...

Misses all the time and deals a measly 9 damage... Stupid pigs...

Robin does the same... Batman looking on and thinking, what a twat...

Making matters worse, the Burrowers come up and let loose on my Brigands, I haven't dug in either and the subsequent shots blow though me! I'm looking control of the left flank!

Meanwhile, on the right, with the Warhog missing and floundering like a wet fish... The Brigands watch as Lug bends him over and Cragback anally rapes him. To make matters worse, the Feralgeist which I learnt him takes over, and turns around to slap two of my own infantry!

Reinforcements arrive in the form of Spicy Beef and Extra Cheese, with a little slop, the Pigs are rejuvenated and ready to go!

After popping my feat, the pigs get stuck in... I miss pretty much all my Attacks again... Leaving Lug on 2 HP, and Cragback on 1... Fuck the bear...

Hulk Pig gets angry... And kills the Impaler only for the Feralgeist to take it over! I'm never going to capture this zone!

Photo porn...

Between Lug and an Inpaler and their undead counterparts, most of my Infantry are decimated!

All is nearly lost :(
My Left flank fails and Batman is left without Robin trying to hold the enemy flag.

Having seen a gap, Carver goes after to vulnerable Hoarlock, but a little to no surprise, Carver slips and doesn't hit Hoarlock ... He does hit his second but rolls a Triple 1 on damage... What can you do..
Sometimes the dice gods just don't want to be your friend!
Saturday, 29 November 2014
Little_Lano Plays: WarmaHordes 35pts Part 1: List Build
I have been challenged, again by my good friend Anthony with, what I assume to be, his mighty troll army.
I on the other hand will go different and play with my Farrow army.
So, what do I seem to be taking...
Let's take a look!
The Golden Horde (Tier 4)
Lord Carver, The Bringer Of Massive Destruction, Esquire III (+6pts)
Warhog (8pts)
Warhog (8pts)
Razor Boar (2pts)
Rorsh and Brine (9pts)
Max Brigands (7pts)
Max Brigands (7pts)
The general idea of this list is to dig in, and make it extremely difficult for you to remove me. The two Warhogs and two Max Brigands allow me to play two different cases of "Hammer and Anvil" while Rorsh and Brine flank as needed. Meaning, if this becomes a two objective game, we can hold both effectively as well.
Well this is rough planning, what actually happens with the mission etc we'll have to wait and see.
Battle Group: Tanks, Hammers
So, the battle group will fill two different roles.
Firstly they can act as Tanks, under Carver's Mobility and Batten Down The Hatches, these guys all go up to 20/21 with 17 the exception on the
razor Boar. Mobility makes them incredibly mobile with +2 SPD so they'll be advancing as quickly as a Legion army!
Needless to say, Carver himself will be quiet for the first two turns, handing out these spells cost 5 Fury and since they aren't up keeps, he is dangerously low.
The RazorBoar will stick close to Carver as a transfer target, and if needed, can be a mini rocket for a problematic solo.
The Warhogs will attack as needed, they can help each other to cast Massacre and then Fury themselves up to gain possible +8 Strength... I've never gone that high but could be a laugh!
Hopefully The Pig Joker and Pig Hulk will hit something this time as it seems they hit a barn door recently.
Group 2: 2x Max Brigands
Under Carver's tier list they come a point cheaper, with Combined Range Attack and Fearless while in his CMD. I'm going to use these guys to clog up charge lanes, contest objectives and be a general nuisance!Hopefully, they'll be able to hold the enemy in place while my Warhogs go in with Quagmire from Carver, or, they'll be able to deal a lot of damage during feat turn. With Hog Wild, they can CRA then charge, with effective POW10 weapon masters.
Pretty handy if done correctly!
Group 3: Rorsh and Brine
Batman!!! Robin!!!!! Yea these guys are going to be a nuisances and flank to hit some back row support and objectives.
So that's the rough plan, got pretty much everything sorted. The game will take place Monday so keep an eye out for the Bartle report!
Subscribe to:
Posts (Atom)